Additionally, the Axis factions aren't solely limited to an existence of constant numerical inferiority, with numerous Axis specializations granting massive resource boosts of their own as well as giving them access to less powerful but much cheaper units. Many Allied specializations and commanders (discussed below) give the Allies access to powerful infantry and armored units that are more than capable of competing head-to-head with their Axis counterparts. This balance dynamic isn't all-encompassing however. On top of this, the Allied factions receive a noticeable passive boost to their resource income with further boosts their ability to field numerous units. In return, the general numerical superiority of Allied units is ramped up with tanks costing significantly less (The T-34 and M4 Sherman cost 40 fuel) while their infantry squads cost less and usually have more men per squad. The performance of Axis units is significantly ramped up since basically every characteristic of Axis units is stronger, with practically every infantry squad, crewed weapon, and vehicle receiving massive buffs compared to its vCoH counterpart. While this dynamic is present to some extent in Vanilla CoH2, it is significantly amplified in Advanced Powers. The Axis has stronger units and the Allies have more of them. The general balance of Advanced Powers largely falls in line with the theme of the mod.
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